Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0.5% increased Fire Damage Supported Skills deal 1% reduced Fire Damage Because Bladefall deals physical damage, it can be boosted by support gems and passive skills that are more commonly used to modify attacks, such as the Added Fire Damage Support Added Fire Damage Support Fire, Physical, SupportĬost & Reservation Multiplier: 120% Requires Level 8 Supports any skill that hits enemies. It does not utilize weapon damage in any way. Physical spell: Despite the fact that it does physical damage, Bladefall is a spell and not an attack. ![]() Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. It does not grant a bonus to your character, but to skills in sockets connected to it. You cannot Cast Supported Triggerable Spells directly This is a Support Gem. Supported Skills deal (20-29)% more Spell Damage Supported Skills have 1% increased Spell Critical Strike Chance Supported Skills deal 1% more Attack Damage Supported Skills have 0.5% increased Attack Speed Supported Attacks will Trigger a Supported Spell when you Crit an Enemy Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 1% increased Attack Critical Strike Chance Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. The attack skill will trigger a spell when it critically strikes an enemy. Level: (1-20) Requires Level 38 Must support both an attack skill and a spell skill to work. Cast On Critical Strike Support Cast On Critical Strike Support Trigger, Support, Spell Bladefall will leave 50% less blades if the skill is not directly cast (e.g. Lingering Blades have a duration of 6 seconds. Minions' Attacks deal (5-126) to (8-184) additional Physical DamageĪnimated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal Minions have 1% increased Movement Speed Minions have 0.5% chance to Intimidate Enemies for 4 seconds on Hit 1% chance to create an additional Animate Weapon copy Minions deal 0 to 5 Added Lightning Damage Base duration is 40 secondsĬan use Items requiring up to Level (9-100) Will not animate weapons with 6 sockets unless specifically targeted. or animated with Animate Weapon Animate Weapon Duration, Minion, Spell, PhysicalĬast Time: 0.60 sec Animates a Melee Weapon Item or Lingering Blade to fight by your side. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 0.5% increased Area of Effect +0.5% to Chaos Damage over Time Multiplier 0.5% chance to Impale on Spell Hit 0.5% increased Cast Speed Deals (11-210) to (17-315) Physical DamageĨ0% more Area of Effect per Blade Vortex blade detonated Place into an item socket of the right colour to gain this skill. ![]() Up to 50 Blades can be detonated this way. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. These blades can be detonated with Blade Blast Blade Blast Spell, AoE, PhysicalĮffectiveness of Added Damage: 50% Requires Level 16 Deals spell damage in a targeted area. Lingering Blades: Each wave of Bladefall leaves behind a Lingering Blade on the ground.The first wave of the spell will always fall where the player points the cursor on cast. Enemies can be knocked back by this skill or others, allowing for the possibility of multiple hits. Waves: Casting the spell summons five cascading waves of blades, with each wave dealing damage once (6% less damage per wave after the first), and each falling one wave's width further than the last (there is no space in between waves where damage is not dealt).Enemies can be hit multiple times where these overlap. Metadata ID: Metadata/Items/Gems/SkillGemBladefallīladefall is a physical spell that causes ethereal blades to rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself Place into an item socket of the right colour to gain this skill. Maximum 40 Lingering Blades can be left in the ground at a time ![]() Leaves a Lingering Blade in the ground for every Volley Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0.5% increased Area of Effect 1% chance to Knock Enemies Back on hit 2% increased distance between Volleys Base duration is 6 secondsĭeals (44-411) to (66-617) Physical DamageĢ0% reduced Critical Strike Chance per Volley Radius: 12 Requires Level 28 Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last.
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